Game Developer Portfolio

A showcase of my game projects, categories, and what I learned from each one.

Filter by Engine

Platformer Preview

Pixel Runner

Category: Platformer

Tags: Unity, 2D, Pixel Art

A fast-paced 2D pixel-art platformer built in Unity. Features double-jump, moving platforms, and enemy AI.

What I learned: Physics-based movement, tilemaps, and state machines for enemy behavior.

Top-down Shooter Preview

Outpost 47

Category: Shooter

Tags: Godot, Top‑Down, Survival

A top-down survival shooter created in Godot. Includes procedural enemy waves and weapon upgrades.

What I learned: Procedural spawning, difficulty balancing, and modular weapon systems.

Puzzle Game Preview

Shift Blocks

Category: Puzzle

Tags: HTML5, Canvas, Logic

A minimalist puzzle game where players slide blocks to align colors. Built using HTML5 Canvas.

What I learned: Grid logic, UI clarity, and canvas rendering optimization.

Template Preview

Game Title Here

Category: (e.g., Platformer, Shooter, Puzzle)

Tags: Engine, Genre, Keywords

Write your game description here. Include what the game is, what tools you used, and what makes it interesting.

What I learned: Describe the key lessons, challenges, or techniques you gained from making this game.

Download My CV

You can download my CV here:

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About Me

I'm a game developer who enjoys experimenting with mechanics, building prototypes, and learning new tools. This page collects the projects that shaped my skills.